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- Developer: Sega
- Genre: Fighting
- Originally on: Saturn (1995)
- Works on: PC, Windows
- Editor Rating:
- User Rating: 9.6/10 - 5 votes
- Rate this game:
I thought the first game was “interesting” but Virtua Fighter 2 here was the real deal. This is a game I played all the time at my buddies’ house and it is easily in my top three Sega Saturn games of all time list. If Sega could have done more of this on their Saturn it might have had more success! This is a very fun, but also a very skilled based fighting game that manages to capture the look and feel of the arcade version pretty much perfectly.
- Virtua Fighter is one of the greatest fighting game franchises to have ever graced time and space. While this series may have been dormat in various degrees since the release of Final Showdown in 2012/13, this franchise is still heavily beloved by all.
- Go back to the roots of 3-D fighting with Virtua Fighter 2, the second title in AM2's flagship fighting franchise. Experience the legendary polygon-based 3-D graphics and fluid fighting mechanics that made the game so influential in the arcades, and later on the Sega Saturn. With all-new online play you can battle friends throughout the world. Features include:. True to its arcade form with.
- Virtua Fighter™ 2 One year has passed since eight of the toughest, fastest fighters challenged each other in the World Fighting Tournament. Now the call has come for the second World Fighting Tournament.
- Download full Virtua Fighter 2: Download (115 MB) Download (62.7 MB) Sega's hit arcade fighting game makes its PC debut with network play and various bonus features.
With better and smoother action and in-depth gameplay, Virtua Fighter 2 is a great follow up. If you like your fighting games to require a bit more skill then Virtua Fighter 2 is the fighting game for you.
There Can Only Be One
Back when this was released it was not common for fighting games to have as deep lore as they do now. The basic story of Virtua Fighter 2 is that there is a fighting tournament and 10 of the world's best fighters want to be crowned the king. It is a bit week in comparison to stuff like Mortal Kombat and Tekken, but I have always enjoyed a good fighting tournament.All eight of the characters from the first game return, but there are two new ones as well. We have Lion who became a firm favorite of mine and also Shun who sure as hell did not!
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This Is Power
One of the most notable things about the game is the visuals. These are some of the best graphics on the Sega Saturn. My only complaint is the weird way that the hands look. Apart from this, the game looks great. Each character has a unique look, they are animated very well and they look more like real people than they did in the first game.As well as the characters having far more detail so do the stages. There is no comparison between the stages here and the ones in the first game. Sega did a fantastic job here and they really do showcase how powerful the Saturn really was. Not only does the game look great, but it also moves at a smooth 60fps as well. The soundtrack is perfect and sounds very similar to how it did in the arcade.
Take On Your Master
I have always found Virtua Fighter 2 to be a more skill-based fighting game than the likes of Tekken. That is not a criticism of Tekken by the way, but this series always asks more of the player. Yes, you can have fun, button mashing your way. However, the real “fun” of this game is taking the time to learn the characters. Learning their moves, combos, and so on. The controls are so smooth with no lag at all. The Saturn pad is made for a game like this and it is the kind of game you just get better and better at the more you play.
There are so many moves for each character that mastering one will take some serious dedication and that is an aspect of the game I really like. It makes playing against another player of a similar skill level to you a truly exciting experience.
While the more modern games in the series are way more stacked with game modes. I will always have a soft spot for Virtua Fighter 2 on the Sega Saturn. As a matter of fact, anyone purchasing a Sega Saturn has to have this game in their collection! It is a wonderful fighting game that manages to be fun, but also very in-depth too. I would go as far as to say skip the first game and Virtua Fighter Remix as well and just get straight into this. A true gem for the Sega Saturn and a damn fine fighting game that holds up very well to this day.
Final Score
Pros:
- Each character feels unique and requires dedication to master
- The game looks fantastic
- I liked that it was so close to the arcade game
- It is a blast to play with other people
- The game runs at 60fps
Cons:
- I do wish they could have added a couple more newer characters
- The hands of the characters kind of freak me out!
Download Links
System Requirements
Processor: PC compatible, P-200
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OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode Multiplayer (Hotseat)
This page is for the 1997 Sega Saturn port. For the 2010 Sega Genesis port, see Virtua Fighter 2 (2010).
Developers | |
---|---|
Windows | |
Publishers | |
Release dates | |
Windows | September 5, 1997 |
|
Virtua Fighter | |
---|---|
Virtua Fighter PC | 1996 |
Virtua Fighter 2 | 1997 |
Virtua Fighter 2 (2010) | 2010 |
Key points
- Port of the Sega Saturn game with the same name.[1]
- Learning AI system cannot be managed using Windows 7 compatibility mode; see Play in 16-bit color depth.
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc Check |
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | <path-to-game>VF2.ini[Note 1] <path-to-game>option.dat |
Save game data location[edit]
System | Location |
---|---|
Windows | <path-to-game>VF2.GID[Note 1] <path-to-game>LEARNING*.VFL <path-to-game>PLAYBACK*.VFP |
Video settings[edit]
Graphics feature | State | Notes |
---|---|---|
Widescreen resolution | 640x480 is the only choice (color depth of 8-bit or 16-bit). | |
Multi-monitor | ||
Ultra-widescreen | ||
4K Ultra HD | ||
Field of view (FOV) | ||
Windowed | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | |
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | |
Anti-aliasing (AA) | See the glossary page for potential workarounds. | |
Vertical sync (Vsync) | Frame Mode should be set to AUTO or SYNC. | |
60 FPS | Frame Mode should be set to AUTO or SYNC. | |
120+ FPS |
- Choosing any Frame Mode other than AUTO or SYNC renders the game too fast to play.
Input settings[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | For navigating the menu bar, after pausing the game with F3. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | This is possible after assigning a controller to one of the players. | |
Controller remapping | Directional buttons cannot be remapped. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Left stick is reserved for directions; right stick, D-pad, and trigger buttons have no function. |
---|---|
Xbox button prompts | |
Impulse Trigger vibration |
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DualShock 4 controllers |
---|
Generic/other controllers |
---|
Additional information |
---|
Controller hotplugging |
Haptic feedback |
Simultaneous controller+KB/M |
Function Keys[edit]
- The following keys can be used at all times during the game, unless otherwise specified:
- F1: Open Help
- Alt+F2: Reset the game to the title screen (only during character select screen, during a match, and during replays)
- F3: Pause the game
- Alt+F4: Quit the game
- F5: Options menu (only during title and character select screens)
- F6: Screen Mode menu
- F11: Chat window (only during a multiplayer session)
- Alt+P: Save replay data (only during the playback of a replay)
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Automatically pauses entirely when focus is lost. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network[edit]
Multiplayer types
Type | Native | Players | Notes |
---|---|---|---|
Local play | 10 | Hot seat, Versus | |
LAN play | 10 | Versus TCP/IP, IPX/SPX, dialup modem, or serial connection | |
Online play | HEAT.net, provided by Sega. This was shut down October 31, 2000.[2] | ||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Provided by the defunct HEAT.net service. | |
Peer-to-peer | ||
Dedicated | The defunct HEAT.net service was managed by SegaSoft. | |
Self-hosting | One player is selected as the host during Team Battle for Multiplayer mode. | |
Direct IP |
Issues fixed[edit]
Play in 16-bit color depth[edit]
- Learning AI system only runs properly in 16-bit color depth mode. Windows 7 only provides compatibility mode with 8-bit color depth (256 colors).
- 12noon's Display Changer and the Windows batch script below can be used switch the system display to 16-bit during the game automatically and switch back to 32-bit, without manually changing the Windows display modes.
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Automatic 16-bit mode instructions[3] |
---|
4. Save this to <path-to-game> as |
Alternate automatic 16-bit mode instructions |
---|
This method creates a Windows shortcut that will let Display Changer automatically restore your original color depth after the game exits.
|
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Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 3 |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 166 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 45 MB | |
Video card (GPU) | DirectX 3.0 compatible |
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Notes
- ↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
References
- ↑Virtua Fighter 2 - SegaRetro
- ↑Heat.net - SegaRetro
- ↑Verified by User:Vad420 on 2018-06-15